Sunday, September 30, 2012
At long last... the Arts Scene (or White Room) is in the simulation version 6.5 (web and download). Like everything else, it is not complete, but it is no longer the furthest behind in development.
This room has been a brick wall because of its complexity for some time. Thousands of flowers were bogging down the processing. And then a nice man by the name of Deadstar on Facebook gave me the elegantly simple solution to the problem - transparency! (Witness the epic moment here). Remember, I have no idea what I'm doing and am learning all of this as I go so tips and tricks from all of you make a HUGE difference sometimes.
Anyway, another major reason why this took so long is that I tore apart every single scene of the ride and reassembled the parts according to textures and colors. This has made organizing a lot easier, geometry cleaner, and the Unity 3D engine likes it a lot better. You may not notice any difference, but it was a ton of work and it makes this project better for me and your computer. The next technical step will be using my newly learned transparency trick in other places to simplify more complex geometry without losing quality.
I think that's all I really did in this update. It may not seem like much but it was a huge step. Updates should come a little faster in the future. Unless I get lazy...