For those who don't know, I work as a Technical Designer at a theme park design company called Thinkwell in Burbank, CA. In the past year, a new program has been started at work where employees are given time and resources to study a topic of interest (to the employee and the company) in an effort to become an expert in that topic. We call them "Gurus". The first round of Gurus just finished the program and the 2nd round has begun. I applied for the 2nd round and was selected. I'm very excited and happy about this. By the way, this isn't secret and I did get permission to talk about it.
|At Thinkwell with the co-workers. I'm 2nd from the left.|
Anyway, what does this have to do with the JBII project? My topic of interest is Real Time Attraction Simulation. In other words, the same thing that I've been trying to do with the JBII simulation all this time will be a part of my job. I'm going to learn how to make our park and attraction designs into playable simulations so we can see how our designs are working in a virtual environment before we build them for real. I'm going to explore many different options, but the Unity 3D game engine that I use for JBII is high on the list of those options. My hope is that as I take classes, go to conventions, and interview other professionals, my skills will sharpen and I'll get much better (and faster) at doing this.
And though it is not the primary focus of my Guru-ship, I hope that lessons learned will make JBII a better project as well. In fact, because I already have this fairly large and complicated simulation at my disposal, I can test out new techniques on it as I go.
This round has already begun and my research starts now. If any of you have resources, contacts, tips or tricks that might help me out, I definitely want to hear about it. And of course, feedback is always helpful and welcome.
So, I'm still here and there is more coming soon.