Friday, March 18, 2011

Journey Into Imagination Recreation 2

Journey Into Imagination 3-18-2011
A little over a week ago, I started a new project to occupy my spare time. I've been recreating the original Journey Into Imagination pavilion from WDW's EPCOT in Google Sketchup. It's been a lot of fun and I've had some research help from some great people.

I'm posting a little bit about where I'm at with this because I'm going to be taking a break from it for a couple of weeks. I'm about to move very shortly and start a new job so I won't have much spare time. For those that don't know what I'm talking about, I'll explain shortly in another post.

My eventual goal is to recreate the entire attraction including the ride and theater inside. This model already contains most of the major internal walls but the level of complexity means I'm going to have to build this in several parts. This first model is focused on the exteriors and the rooms you can see through the windows (ride lobby, Captain EO entrance and exit, Kodak store). I think I'm pretty close to finished outside. I just have a few finishing touches like benches, trash cans, and remaining landscaping.

I have tried my best to recreate the original color schemes but that is proving difficult with the poor documentation available. I'm also kind of guessing at a lot of the details. I noticed that the plants and even some planters change, move and disappear throughout the years. There are a lot of anachronisms here that I hope to straighten out eventually. I'm trying to target the look of the original JII / original EO era (my personal favorite). And for those of you that are really detail-oriented, I know there is quite a bit of scale-fudging (Captain EO lobby in particular). I only have ground plans so EVERYTHING vertical has been eyeballed from photos and videos. I think I'm close enough for nostalgia though. I must admit, the exterior seemed so much simpler than it really is when I took this on. All of the crazy triangular faces and sloping curved walkways challenged me but I'm learning a lot from it. Since this isn't my design, cheating is harder to get away with.

Anyway, that's where I am right now. I hope to resume in a couple of week and start hitting the insides.
Here are the latest new shots:
Journey Into Imagination 3-18-2011 Journey Into Imagination 3-18-2011 Journey Into Imagination 3-18-2011 Journey Into Imagination 3-18-2011

Wednesday, March 9, 2011

Journey Into Imagination Recreation

Journey Into Imagination
I've started a new 3D drawing project as a hobby. I'm still working on my other design stuff but I thought it would be a fun challenge to recreate something that no longer exists (entirely).

I'm rebuilding the original version of EPCOT Center's Journey Into Imagination attraction in Google Sketchup. My intention is to reconstruct the entire pavilion including all the interior ride elements. This may take a long time. You can see my progress HERE.

At press time, I completed the first draft of the ride building exterior and the original sign. I realize that the building is sporting the newer paint job but I did that for comparison with my reference photos. I will be changing it to the opening day color scheme shortly.

I do not have access to detailed blueprints, but I've managed to get some good ground plans and some rough elevation info. The truth is, I'm using the ground plans as a guide but most of the drawing is approximated. I'm going to get it as close as I can but it won't be technically perfect at all. I figure the inside will involve a lot of guess-work so the outside doesn't have to be 100% either. I just want to make it a good trip down memory lane for myself and like-minded others.

If anyone has any good photos, videos, or blueprints, I'd love to get copies so I can get as detailed as possible. Thanks!

Finally, I also want to say that this has been inspired by (and in some cases, assisted with advice and drawings from) these fine recreation projects: Enfilm's Flickr Drawings, Horizons: Resurrected, The Mighty Microscope, and Virtual Toad. Thanks guys!

Tuesday, March 1, 2011

Unfinished Projects

I have been extremely distracted lately. There is a lot of stuff going on including good stuff, bad stuff and even a few things that manage to be both. When I get like this, I tend to start and stop about a million things. I get very whim-oriented and don't really finish anything. Just so I can feel like I actually have something to show for my stack of unfinished work, I though I'd post a bit about some of the things I've started.

Hopefully, I'll get back to finishing it once my life is a bit less chaotic.

THE TOY FACTORY
This is a flume ride based on a tour through a quirky and cartoon-like toy factory (think of the visual style of the movie, Toys). The ride content is presented in a funhouse / dark ride style with scenic elements that are almost entirely flat. I want that cardboard cut-out Viewmaster kind of depth. So far, I have modeled the entire ride system, vehicles, track, building and some of the exterior decorations. I have also started the interior but only finished part of the load room. The unique element of this ride is that it randomly chooses one of 3 possible paths, twice during the ride. Here are some pictures:

Unfinished Projects: Toy Factory Ride Unfinished Projects: Toy Factory Ride Toy Boats Flume Ride Track Flume Ride Track

ATLANTIS WATERPARK
I admit, I stopped this one because it started turning into a job. That would be fine if it were a job, but since I'm not being paid, I reserve the right to move on when I'm not having fun with it anymore. What killed me was the tedious rockwork modeling. Blah. Anyway, this was a design for a waterpark based on the lost continent of Atlantis. I know it isn't terribly original but I actually thought of this back in the early 90's and I wanted to see if I could represent my thoughts more accurately in 3D. Once I realized I could, I kind of lost interest. There is a good possibility that I will never finish this one. Pictures:

Unfinished Projects: Atlantis Waterpark Unfinished Projects: Atlantis Waterpark

HOTEL
I started building this one mostly as an exercise in finished rendering. There is no theme, just a standard mega-resort kind of thing. I put a lot of effort into keeping the scale as accurate as I could and I did a lot of work with lighting too. I dropped this one mostly because it was getting a little too Vegas and Vegas kind of annoys me right now (a big part of my distractions lately). Here are some photos:

Hotel in Daylight Hotel at Night Hotel Courtyard Hotel at Night Hotel Glass Test Hotel Day and Night

GOTHIC THEATER
I plan to finish this one. I am modeling a gothic-style theater from a story written by a friend of mine. There are some very specific story elements (gargoyles in particular) that I was having a very hard time representing the way I saw them. That snag stopped me but as soon as I figure out how to draw them right, I'll finish. This one is actually much further along than this one photo suggests:

Unfinished Projects: Gothic Theater

I have a handful of others that I've started but aren't far enough along to show including a restaurant, bumper boat / water battle, and a roller coaster with a really strange launch system. I'll get to them eventually. I need to get focused first... maybe next week.

Wednesday, February 23, 2011

Favorite Memory - A Night in the Haunted Mansion Ballroom

Haunted Mansion
I wrote this as part of a meme on my regular blog which asked "what is you favorite memory?".

I have many "favorite" memories and I find them hard to rank. Many events are cherished memories but they aren't singular snapshot moments. They took place over several hours or days. To avoid writing a novel, I though I'd go with a single postcard-like memory. Of course, this moment has some backstory leading up to it so I'm probably going to end up with a long story anyway.

The history (which I know I've told in parts elsewhere)... When I was 10 years old, I wanted to be an inventor. Then , while rummaging through old boxes in the attic, I found a postacard depicting the Hitchhiking Ghosts from Disneyland's Haunted Mansion. It was a souvenir from a trip my parents had taken years before. Something in me snapped at that moment. From then on, I've been a huge fan of Disney parks and their magical technologies. I didn't want to be an inventor anymore. I wanted to be an Imagineer.

18 years later, I got the chance to work for Walt Disney Imagineering (WDI) in Orlando. I was temporarily transferred from my Tech job at Fantasmic to the WDI Show Lighting department. My main jobs there were to update documentation and maintain the artistic intent of the lighting in the attractions at Magic Kingdom. For a Disney Nerd like me, this was an all access pass. Getting to (in fact, getting paid to) wander around in classic attractions in the middle of the night by myself was a dream come true.

But the coolest moment happened in my first week there as my boss was showing me around. One of my biggest tasks was to update the lighting docs for the Haunted Mansion. We're talking about 1970's blueprints here. OMG, people. He took me into the Mansion and we walked around on the sets and behind and underneath them. I was so overwhelmed with joy that I could hardly function as a professional. I don't think I remembered anything practical from the tour. I was very struck by how temporary it all looked. Early Disney attractions were very much built like movie sets. There was a lot of rickety wood and very temporary repairs everywhere. The whole attraction was actually freestanding away from the walls of the show building. It looked exactly like a soundstage with movie sets in it. Amazing. It was also a maze. I continued to get lost in there for months after that.

We worked our way through that maze of back passages and turned into a strangely familiar space. I didn't realize where I was at first. There was black cloth, apparently pointless wooden frames, oddly mounted lighting fixtures, tracks on the floor, a strong smell of grease, and a whole bunch of animatronics that looked like someone forgot to paint them. It was like this cheap and awful recreation of the ballroom scene that someone had built in their garage. And then we stepped out from behind all that black cloth and that's when it happened.

I was standing on the floor of the Ballroom in the Haunted Mansion!!!

And we had just entered through the lower reflection room. This was my Mecca. My hallowed ground. My Holy Land. I was tingling with goose bumps and adrenaline. I know this might seem like nothing to the average person, but I had spent 18 years obsessed with the Mansion since I first saw those Hitchhiking Ghosts. This set was the most iconic scene from the ride and it was what I most wanted to see.

I wanted to raise my arms and shout, "I'm the 1000th ghost, mofos!", but I decided that might not go over too well.

In stark contrast to the haphazard assembly of the reflection room elements, the Ballroom was perfect in every detail, even up close. It was like a museum. Everything was so carefully placed (including miles of fake spiderwebs) that I was afraid to touch anything. My boss casually picked up one of the plates on the dining table to reveal a Polaroid underneath that showed exactly how the place settings should be set.

The weirdest thing is that out of every scene in every ride I walked on in the months I was working there, the Ballroom was the only one that had no characters or animatronics in it at all. They were all in the upper and lower reflection rooms. The emptiness made it seem so much creepier. It made it more real and powerful to me. This probably sounds silly, I know. I can't explain entirely to my satisfaction.

All I know is that the moment I realized where I was standing was as intense to me as the moment I found that postcard in the attic. It only reinforced who I was, what I love, and what I want to be. I hope to make the same pilgrimage at Disneyland someday. If I'm lucky, maybe I'll get a chance to be their 1000th ghost too.

Wednesday, January 26, 2011

Render Test Results

Monster Mansion Final Render
After 11 hours, I got this image. It is a Kerkythea render of a Google Sketchup model. I think it came out a bit like a painting. I'm pretty pleased.

THIS is a previous render where I didn't get the colors and levels of the 31 lighting fixtures quite right and THIS is the original Sketchup model from THIS project.

I learned quite a bit from this round. Next lesson will be network rendering and making sure all of the components make the transfer (look closely - the window frames are missing - oops).

My new hobby is certainly not about instant gratification but it is fun for me. Next up is a daytime rendering. Should be interesting.

Saturday, January 22, 2011

Design for Fun #9 - TRON: Adventures Thru Digital Space

TRON: Adventure Thru Digital Space TRON - S1: ENCOM (Ride Load) TRON - S3: Tron City TRON - S4: Deadly Discs TRON - S5: Tank Encounter TRON - S6: End of Line Club TRON - S8: Lightcycle Arena TRON - S9: Bridge TRON - S10: I/O Tower

Here is my latest attraction design for my own amusement. And this one, more than any previous, is all about the "for fun" part. I've wanted to do a TRON ride since I was 12 and at 38, I finally got around to it.

This is an imaginary dark ride based on a mixture of the old and new TRON movies. It's an omnimover ride modeled in the style of the early 80's mega-dark rides featured in EPCOT Center's Future World. I also built it as though it were a replacement for Adventure Thru Inner Space (which was replaced by Disneyland's Star Tours in reality). In accordance with tradition, the ride has references to its predecessor. The title is obvious but I also reused the microscopic crystals for the background in the tank scene.

To make this ride, I downloaded an existing Sketchup model of Inner Space and excavated it. I then squeezed my ride into the existing room and track layout. That was kind of fun. I also made use of other existing Sketchup models from the 3D warehouse, especially for the various vehicles. I modified many of them though.

Like most omnimover rides, there is dialog that triggers at different points along the track. I've included that dialog in the picture descriptions on Flickr. There are 25 pictures in that set, with some of them linked by thumbnail at the top of this post. I'm still planning to continue trying to render scenes from this ride and my others in a higher quality. I've been experimenting with that already.

If you are a stranger wandering on to this from the web, this has no affiliation with the Disney company at all and will never be built. I did this just to amuse my inner child. I hope it amuses yours too.
EOL

Tuesday, January 18, 2011

Tron Ride: First Render Test

Render Test
This is my first render test for a Tron-themed ride project I just started (just for fun and practice). I used Indigo Renderer on a Google Sketchup scene. Click HERE to see the original.

Unfortunately, this is an incomplete render. Getting this far took 36 hours and the next step would be another 36. Obviously I have issues to resolve and I'm looking into other render options now (like Blender). There are goofs in here on my part like the blue on the omnimovers, missing glow on the lightcycle, and a big ugly reflection of an unfinished room in the background. This is challenging but I'm having fun. I have decided that I'm going to continue pursuing this. Glitches aside, this did render almost exactly as I imagined it. I think that's a good sign.

The ride is about halfway finished from a Sketchup perspective (see HERE). I'll post the ride-through video and regular Sketchup graphic shots when they're done and then get back to playing with the rendering. I may try to create some interactive walk-throughs of this and past rides with Unity (already downloaded). I saw it work nicely HERE.