MONSTER MANSION
This attraction is a collection of 9 self-paced and interactive haunted attractions in a single building. They include a live special effects show, interactive games, haunted walk-throughs, a maze, a small ride and animatronics shows. The entire attraction is tied together with an overall mystery that has clues in each room. Guests are invited to solve the mystery in the finale.
"Welcome to the home of Victor Raven, Master of the Monster Movie. You may remember some of his classics like Attack of the 50 foot Librarian, Vegetarian Vampires from Venus, Curse of the Mummy’s Mommy and The Monster that Ate Des Moines. Mister Raven was more than just a monster creator... he was also a collector. Here in his mansion, you will encounter many of the creatures and magical artifacts that inspired his films. Your journey begins in the library where you will learn the history of Victor Raven and learn of his recent mysterious disappearance. Next, you will move into the hub of the house, the gallery. The gallery is hosted by the magical Jin, a giant floating purple head. He'll tell you about the 7 rooms, or adventures, you can experience at your own pace. And he tells it in the most poetic way. Enjoy the rooms but keep an eye out. There are clues to solve the mystery of Raven's disappearance in each. Finally, when your time with us is done, you'll exit through the study. On the way out, stop at a desk and make a guess about what happened to Raven. There's a reward. Now, let's begin our tour of Monster Mansion. Be afraid."
Pictures and Descriptions of each section:
GALLERY: The Gallery is the hub of Monster Mansion where guests choose their next adventures. It is a large rotunda with framed posters from Raven's movies. Occasionally, the images in the posters will change or move. Between the posters, doors lead to 7 small attractions, restrooms and the final exit. Guests can move around this room and try the various attractions at their own pace and in any order. In the center of the room, the large floating head of a genie named Jin recites short, comedic poems describing each attraction.
MIRROR ROOM: Filled with strange and magical mirrors, this room doesn't always reflect what you expect. Some of the mirrors are normal or distorted like a funhouse. Other mirrors are video screens that appear to reflect strange angles (like the back of the observer or a view from above) or have CGI enhancements like ghost images, blurring or tracing. On one wall, some mirrors are actually windows into a copy of the room, which makes it appear as though the observers aren't reflected at all.
CATACOMBS of the RED BANSHEE: This is an exploration maze game where players try to find the 5 skeleton rooms while avoiding the red banshees. Each group is given a small handheld guide device that draws a map of the maze walls as they discover them. An encounter with a red banshee temporarily erases part of that map while entering one of the 2 sanctuary rooms restores it. The teams with the best times of the day are displayed on the poster in the gallery closest to this attraction's door.
GREENHOUSE: The greenhouse is located "outside" in the mansion's gardens where it is dark and stormy all the time. Inside the greenhouse, rains pounds the glass as 5 giant man-eating plants perform for visitors. The plants tell jokes and sing harmonies but between acts, they speak to and interact with guests live.
SWAMP MONSTER: This area also appears to be outdoors at night. Guests walk on old wooden walkways over green, swampy water. This tour is a self-paced walk-through haunted attraction with animatronic monsters. Some of the encounters include mysterious bubbles, jumping alligators, giant spiders, swamp creatures (from the Black Lagoon) and zombies.
MONSTER HUNTER: Guests grab a shotgun and help control the monster population in this classic shooting gallery. This scene has the most cartoon-like style of the entire mansion. This shooting gallery includes plenty of mechanical and water effects but it also has targets that are video projected, including the entire back wall of the room.
MUSIC ROOM: In this room, floating instruments play music, following a guest conductor's every move. The instruments appear to be played by CGI-driven "Pepper's Ghost" musicians that are reflected from an opening in the ceiling. The platform that the guest conductor stands on senses their presence and cameras interpret their upper body movements. The ghosts change songs and speeds based on these movements.
THE VORTEX: In this part of the mansion, gravity is twisted. The queue for this attraction looks like various rooms of the mansion that have been turned sideways or upside-down. Furniture sticks to walls or hangs from the ceiling. In the last room of the queue, guests cross a bridge through a rolling room where the floor passes over their heads about once a minute. The actual attraction is a large round room where guests stand against the wall. The room spins causing guests stick to the walls as the floor drops out from under them. As the spinning stops, they slide down to meet the floor. The ride can be bypassed if guests just want to experience the queue rooms.
STUDY: Before they exit Monster Mansion, visitors pass through the study. There, they are invited to stop by one of the desks and guess the answer to the overall mystery of Monster Mansion. Did they figure out the clues to what happened to Victor Raven?
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